1 x 2 (2)

Inventory Size

Any

Hand Slot

1.75m

Range

0.4%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 24 16 8 12
Zombie 36 27 15 21
Animal 36 18 12 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 15
Vehicle 5
Resource 10
Object 15
Repair
0%
+
=
100%
Salvage
=
2 x
Tool
+
=
4 x
4 x
3 x
Repair
0%
+
4 x
+
3 x
+
5 x
+
=
100%
Tool
+
=
4 x
3 x
4 x
Repair
0%
+
4 x
+
4 x
+
=
100%
Tool
+
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
3 x
+
=
100%
Tool
+
=
5 x
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
3 x
+
=
100%
Tool
+
=
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
3 x
+
=
100%
Tool
+
=
2 x
2 x
2 x
Repair
0%
+
3 x
+
2 x
+
=
100%
Tool
+
=
3 x
Apparel
+
=
2 x
4 x
2 x
Tool
+
=
4 x
Tool
+
=
3 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
3 x
Apparel
+
=
4 x
2 x
Tool
+
=
4 x
Tool
+
=
2 x
Repair
0%
+
2 x
+
+
=
100%
Tool
+
=
4 x
2 x
2 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
4 x
2 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Apparel
+
=
2 x
Apparel
+
=
3 x
Gear
+
=
4 x
Tool
+
=
2 x
Gear
+
=
2 x
2 x
Tool
+
=
2 x
2 x
Tool
+
=
4 x
3 x
4 x
Repair
0%
+
4 x
+
3 x
+
3 x
+
=
100%
Apparel
+
=
2 x
Tool
+
=
3 x
2 x
Repair
0%
+
3 x
+
+
2 x
+
=
100%
Tool
+
=
3 x
Tool
+
=
4 x
Tool
+
=
3 x
Tool
+
=
4 x
Tool
+
=
2 x
Tool
+
=
2 x
Tool
+
=
4 x
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
2 x
Apparel
+
=
2 x
2 x
Apparel
+
=
3 x
2 x
Tool
+
=
4 x
Apparel
+
=
3 x
2 x
Tool
+
=
3 x
2 x
4 x
Repair
0%
+
3 x
+
2 x
+
=
100%
Tool
+
=
3 x
2 x
2 x
Repair
0%
+
3 x
+
2 x
+
=
100%
Tool
+
=
2 x
Tool
+
=
3 x
Tool
+
=
3 x
Tool
+
=
4 x
4 x
3 x
Repair
0%
+
4 x
+
3 x
+
5 x
+
=
100%
Tool
+
=
2 x
2 x
Barricade
7 x
+
4 x
+
=
Barricade
5 x
+
2 x
+
=
Tool
+
=
3 x
Tool
+
=
3 x
Gear
+
=
3 x
Tool
+
=
2 x
2 x
Tool
+
=
5 x
Tool
+
=
2 x
Tool
+
=
4 x
2 x
2 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
2 x
2 x
Repair
0%
+
2 x
+
+
=
100%
Tool
+
=
4 x
2 x
Repair
0%
+
3 x
+
2 x
+
+
=
100%
Tool
+
=
4 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
4 x
4 x
3 x
Repair
0%
+
4 x
+
2 x
+
4 x
+
=
100%
Tool
+
=
4 x
2 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
3 x
2 x
Repair
0%
+
2 x
+
+
2 x
+
=
100%
Tool
+
=
4 x
2 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
4 x
3 x
4 x
Repair
0%
+
4 x
+
3 x
+
3 x
+
=
100%
Barricade
5 x
+
5 x
+
2 x
+
=
Barricade
5 x
+
2 x
+
=
Tool
+
=
2 x
Tool
+
=
Tool
+
=
4 x
2 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
4 x
2 x
2 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Tool
+
=
4 x
3 x
Repair
0%
+
3 x
+
2 x
+
2 x
+
=
100%
Spawn Id Spawn Name Items
41455 SC Civilians 0 88
41455 SC Civilians 0 88
41433 SC Files 1 30
41432 SC Files 0 28
41449 SC Farming Stuff 0 15
SC_Hammer_0.dat
GUID 2d5ac5212373492ab943419faf6d6a75

Type Melee
Useable Melee
ID 41348
Slot Any

Size_X 1
Size_Y 2
Size_Z 0.47

Range 1.75
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 10

Player_Damage 20
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.2

Animal_Damage 30
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 15
Vehicle_Damage 5
Resource_Damage 10
Object_Damage 15

Quality_Min 40
Quality_Max 80

Durability 0.4
Wear 1
Should_Delete_At_Zero_Quality True
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements True

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "1986846586774600b7b8779394e49fb6" // Glue
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

AttackAudioClip Sounds/Melee_Attack_0.ogg
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false