4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

230m

Range

8.33 RPS

Firerate

0.5%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-11 to 9 (80%)

Recoil X

6 to 8 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 52 36 24 32
Zombie 132 52 26 35
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (6)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

SC_AK74M_1.dat
GUID d68468c73e75412d8427ac05d06f5e90
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41745

Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41743
Quality_Min 40
Quality_Max 60
Barrel 41740
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41364
Shell 41366
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43015
Attachment_Calibers 1
Attachment_Caliber_0 43014
Hook_Barrel
Range 230
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "abddc0c92d1d4cbd93deb477cb3751dd" // AK-74N Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false




Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.3

Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 23
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.02

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.1
Spread_Hip 1.5
Spread_Angle_Degrees 11.5

Recoil_Min_X -11
Recoil_Min_Y 6
Recoil_Max_X 9
Recoil_Max_Y 8

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.008
Shake_Max_X 0.001
Shake_Max_Y -0.002
Shake_Max_Z -0.01