5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

290m

Range

8.33 RPS

Firerate

0.2%

Durability Loss per Shot

Sight

Hooks

-10%

Movement Speed

-2.5 to 1.5 (70%)

Recoil X

2.5 to 3 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 53 32 24 28
Zombie 123 52 26 35
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 40
Vehicle 25
Resource 25
Object 25

Magazines (6)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 59
41439 SC Beacon 0 15
SC_RPKS74N_0.dat
GUID 20ee2a8644874f1aa0d9f711ab330161
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41757

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 5
Size_Y 2
Size2_Z 0.37
Quality_Min 20
Quality_Max 35
Magazine 41755
Ammo_Min 25
Ammo_Max 45
Semi
Auto
Muzzle 41364
Shell 41366
Durability 0.2
Magazine_Calibers 1
Magazine_Caliber_0 43015
Attachment_Calibers 1
Attachment_Caliber_0 43013
Hook_Sight
Range 290
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0dabd2d84ca04bcab230c99e5fb70a06" // RPKS-74N Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false




Player_Damage 41
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3

Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.7
Recoil_Prone 0.3

Spread_Prone 0.3
Spread_Crouch 0.7

Ballistic_Steps 29
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.002

Barricade_Damage 35
Structure_Damage 40
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.002
Spread_Hip 1.5
Spread_Angle_Degrees 11

Recoil_Min_X -2.5
Recoil_Min_Y 3
Recoil_Max_X 1.5
Recoil_Max_Y 2.5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.002
Shake_Min_Y 0.001
Shake_Min_Z -0.007
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.02

Equipable_Movement_Speed_Multiplier 0.9