4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

290m

Range

8.33 RPS

Firerate

0.5%

Durability Loss per Shot

-

Hooks

-10%

Movement Speed

-12 to 9 (70%)

Recoil X

8 to 10 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 53 32 24 28
Zombie 123 52 26 35
Animal 38 24 21 -
Structure Damage
High Caliber
Damage
Barricade 35
Structure 40
Vehicle 25
Resource 25
Object 25

Magazines (6)

Magazines that can be attached to this weapon

SC_RPKS74N_1.dat
GUID 0dabd2d84ca04bcab230c99e5fb70a06
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41758

Size_X 4
Size_Y 2
Size2_Z 0.37
Quality_Min 20
Quality_Max 35
Magazine 41755
Ammo_Min 25
Ammo_Max 45
Semi
Auto
Muzzle 41364
Shell 41366
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43015
Range 290
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "20ee2a8644874f1aa0d9f711ab330161" // RPKS-74N Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false




Player_Damage 41
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3

Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.8
Recoil_Prone 0.5

Spread_Prone 0.5
Spread_Crouch 0.8

Ballistic_Steps 29
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.002

Barricade_Damage 35
Structure_Damage 40
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.1
Spread_Hip 1.5
Spread_Angle_Degrees 11

Recoil_Min_X -12
Recoil_Min_Y 8
Recoil_Max_X 9
Recoil_Max_Y 10

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.002
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.02

Equipable_Movement_Speed_Multiplier 0.9
Invulnerable