4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
290m
Range
8.33 RPS
Firerate
0.5%
Durability Loss per Shot
-
Hooks
-10%
Movement Speed
-12 to 9 (70%)
Recoil X
8 to 10 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 53 | 32 | 24 | 28 |
Zombie | 123 | 52 | 26 | 35 |
Animal | 38 | 24 | 21 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 35 |
Structure | 40 |
Vehicle | 25 |
Resource | 25 |
Object | 25 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_RPKS74N_1.dat
GUID 0dabd2d84ca04bcab230c99e5fb70a06
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41758
Size_X 4
Size_Y 2
Size2_Z 0.37
Quality_Min 20
Quality_Max 35
Magazine 41755
Ammo_Min 25
Ammo_Max 45
Semi
Auto
Muzzle 41364
Shell 41366
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43015
Range 290
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "20ee2a8644874f1aa0d9f711ab330161" // RPKS-74N Unfolded
StateTransfer true
Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 4
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 3
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false
Player_Damage 41
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.3
Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 0.8
Recoil_Prone 0.5
Spread_Prone 0.5
Spread_Crouch 0.8
Ballistic_Steps 29
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.002
Barricade_Damage 35
Structure_Damage 40
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25
Spread_Aim 0.1
Spread_Hip 1.5
Spread_Angle_Degrees 11
Recoil_Min_X -12
Recoil_Min_Y 8
Recoil_Max_X 9
Recoil_Max_Y 10
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.002
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.02
Equipable_Movement_Speed_Multiplier 0.9
Invulnerable