5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

300m

Range

8.33 RPS

Firerate

0.2%

Durability Loss per Shot

Sight

Hooks

-10%

Movement Speed

-2.5 to 1.5 (70%)

Recoil X

2.5 to 3 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 34 25 30
Zombie 135 54 27 36
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 40
Vehicle 25
Resource 25
Object 25

Magazines (5)

Magazines that can be attached to this weapon

Tool
+
=
5 x
3 x
2 x
Repair
0%
+
4 x
+
2 x
+
3 x
+
=
100%
Repair
0%
+
5 x
+
2 x
=
100%
Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 63
SC_RPKN_0.dat
GUID 93a78eddd62a4136ac8be55bf2921ba1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41725

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 5
Size_Y 2
Size2_Z 0.37
Quality_Min 20
Quality_Max 35
Magazine 41717
Ammo_Min 20
Ammo_Max 40
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.2
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 1
Attachment_Caliber_0 43013
Hook_Sight
Range 300
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Equipable_Movement_Speed_Multiplier 0.9

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false




Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.4

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.7
Recoil_Prone 0.3

Spread_Prone 0.3
Spread_Crouch 0.7

Ballistic_Steps 30
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.001

Barricade_Damage 35
Structure_Damage 40
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.002
Spread_Hip 1.5
Spread_Angle_Degrees 11

Recoil_Min_X -2.5
Recoil_Min_Y 3
Recoil_Max_X 1.5
Recoil_Max_Y 2.5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.002
Shake_Min_Y 0.001
Shake_Min_Z -0.007
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.02