5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

300m

Range

8.33 RPS

Firerate

0.5%

Durability Loss per Shot

Sight

Hooks

-10%

Movement Speed

-5 to 3 (70%)

Recoil X

5 to 6 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 34 25 30
Zombie 135 54 27 36
Animal 38 24 21 -
Structure Damage
High Caliber
Damage
Barricade 35
Structure 40
Vehicle 25
Resource 25
Object 25

Magazines (5)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 51
41452 SC Skibidi Deadzone 0 51
SC_RPKN_0.dat
GUID 93a78eddd62a4136ac8be55bf2921ba1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41725

Size_X 5
Size_Y 2
Size2_Z 0.37
Quality_Min 20
Quality_Max 35
Magazine 41717
Ammo_Min 20
Ammo_Max 40
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 1
Attachment_Caliber_0 43013
Hook_Sight
Range 300
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Equipable_Movement_Speed_Multiplier 0.9
Invulnerable

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]






Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.4

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.7
Recoil_Prone 0.4

Spread_Prone 0.4
Spread_Crouch 0.7

Ballistic_Steps 30
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.001

Barricade_Damage 35
Structure_Damage 40
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 25

Spread_Aim 0.1
Spread_Hip 1.5
Spread_Angle_Degrees 11

Recoil_Min_X -5
Recoil_Min_Y 6
Recoil_Max_X 3
Recoil_Max_Y 5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.002
Shake_Min_Y 0.001
Shake_Min_Z -0.007
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.02