5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

200m

Range

6.95 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-4 to 3 (70%)

Recoil X

4 to 5 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 34 25 30
Zombie 135 54 27 36
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (5)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

SC_AKMN_0.dat
GUID b3ca88f1b0294747928bcce88619e062
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41723

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41714
Quality_Min 50
Quality_Max 65
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Hook_Sight
Hook_Barrel
Range 200
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]






Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.4

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 50
Damage_Falloff_Multiplier 0.03

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.05
Spread_Hip 1.5
Spread_Angle_Degrees 11.5

Recoil_Min_X -4
Recoil_Min_Y 5
Recoil_Max_X 3
Recoil_Max_Y 4

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01