5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

210m

Range

6.95 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-6 to 5 (70%)

Recoil X

7 to 8 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 37 27 30
Zombie 152 66 38 57
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 13
Structure 13
Vehicle 18
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41451 SC Military Guns 2Tier 0 43
41451 SC Military Guns 2Tier 0 43
SC_9A91_0.dat
GUID 36a62e21794e4d509ecf8c74ae9a1af9
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41766

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41769
Quality_Min 40
Quality_Max 55
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43022
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43021
Hook_Sight
Hook_Barrel
Range 210
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "9980ef42248c4bb8be7718075f2d05ce" // 9A-91 Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]


Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false



Player_Damage 34
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6

Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.8
Recoil_Prone 0.9

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 21
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.03

Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -6
Recoil_Min_Y 7
Recoil_Max_X 5
Recoil_Max_Y 8

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04