4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
260m
Range
10.42 RPS
Firerate
0.4%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-7 to 9 (70%)
Recoil X
8 to 10 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 54 | 37 | 27 | 30 |
Zombie | 152 | 66 | 38 | 57 |
Animal | 52 | 32 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 13 |
Structure | 13 |
Vehicle | 18 |
Resource | 20 |
Object | 20 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_9A91_1.dat
GUID 9980ef42248c4bb8be7718075f2d05ce
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41767
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41769
Quality_Min 40
Quality_Max 55
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.4
Hook_Sight
Magazine_Calibers 1
Magazine_Caliber_0 43022
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43021
Hook_Barrel
Range 260
Firerate 4
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "36a62e21794e4d509ecf8c74ae9a1af9" // 9A-91 Unfolded
StateTransfer true
Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 4
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 3
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 3
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 3
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 4
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Salvage
Action_3_Tooltip Salvage into component materials.
Add_Default_Actions false
Player_Damage 34
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6
Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3
Recoil_Crouch 0.8
Recoil_Prone 0.9
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 26
Ballistic_Travel 10
Ballistic_Drop 0.004
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.03
Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5
Recoil_Min_X -7
Recoil_Min_Y 8
Recoil_Max_X 9
Recoil_Max_Y 10
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.006
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04