5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

210m

Range

8.33 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-2.5 to 2.5 (70%)

Recoil X

2.5 to 3 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 44 26 30
Zombie 135 54 27 36
Animal 44 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 20
Object 20

Magazines (9)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

-
+
=
4 x
2 x
3 x
-
-
3 x
+
2 x
+
2 x
+
=
-
3 x
+
=
-
Spawn Id Spawn Name Items
41448 SC UN Peacekeepers 0 21
SC_AK103_0.dat
GUID efc2903d5b4a456881086ad391e6518c
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41954
EquipableModelParent SpineHook
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41988
Quality_Min 40
Quality_Max 50
Barrel 41958
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Safety
Muzzle 41364
Shell 41365
Durability 0.2
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Hook_Sight
Hook_Barrel
Range 210
Firerate 5
Unplace 0.18
Replace 0.6
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Can_Use_Underwater false
Blueprints
[
	{
		CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "bf65eab569b143a8bcd25654bee0c25d" // Fold
		InputItems this
		OutputItems "70f2f22be2534660b1935eb32eae7eb6" // AK-103 Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 3
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 1
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 4
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Salvage
Action_3_Tooltip Salvage into component materials.
Add_Default_Actions false




Player_Damage 44
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 21
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 50
Damage_Falloff_Multiplier 0.03

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.05
Spread_Hip 1.5
Spread_Angle_Degrees 11.5

Recoil_Min_X -2.5
Recoil_Min_Y 3
Recoil_Max_X 2.5
Recoil_Max_Y 2.5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01