5 x 3 (15)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
290m
Range
8.33 RPS
Firerate
0.4%
Durability Loss per Shot
Sight, Barrel
Hooks
-20%
Movement Speed
-5 to 2.4 (80%)
Recoil X
2.5 to 7.5 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 96 | 71 | 40 | 51 |
Zombie | 216 | 151 | 64 | 97 |
Animal | 168 | 84 | 42 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 82 |
Structure | 34 |
Vehicle | 38 |
Resource | 40 |
Object | 40 |
Spawn Id | Spawn Name | Items |
---|---|---|
41452 | SC Skibidi Deadzone 0 | 63 |
SC_PKP_0.dat
GUID db17738accc042b3a41f17541cf62c6e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 41859
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 5
Size_Y 3
Size2_Z 0.37
Magazine 41857
Quality_Min 20
Quality_Max 45
Ammo_Min 35
Ammo_Max 100
Auto
Muzzle 41364
Shell 41371
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43035
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43032
Barrel 41824
Hook_Sight
Hook_Barrel
Range 290
Firerate 5
Unplace 0.35
Replace 0.5
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Player_Damage 51
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.9
Zombie_Damage 108
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.4
Zombie_Skull_Multiplier 2.
Animal_Damage 70
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.4
Recoil_Crouch 0.4
Recoil_Prone 0.3
Spread_Prone 0.2
Spread_Crouch 0.6
Ballistic_Steps 29
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 190
Damage_Falloff_Multiplier 0.03
Equipable_Movement_Speed_Multiplier 0.8
Aiming_Movement_Speed_Multiplier 0.7
Invulnerable
Barricade_Damage 82
Structure_Damage 34
Vehicle_Damage 38
Resource_Damage 40
Object_Damage 40
Spread_Aim 0.05
Spread_Hip 0.17
Recoil_Min_X -5
Recoil_Min_Y 7.5
Recoil_Max_X 2.4
Recoil_Max_Y 2.5
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.007
Shake_Min_Y 0.001
Shake_Min_Z -0.015
Shake_Max_X 0.001
Shake_Max_Y -0.01
Shake_Max_Z -0.04
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 6" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 5" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 5
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 3
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 4
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 5
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false