5 x 3 (15)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

290m

Range

8.33 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Barrel

Hooks

-20%

Movement Speed

-5 to 2.4 (80%)

Recoil X

2.5 to 7.5 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 96 71 40 51
Zombie 216 151 64 97
Animal 168 84 42 -
Structure Damage
High Caliber
Damage
Barricade 82
Structure 34
Vehicle 38
Resource 40
Object 40

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
+
=
6 x
5 x
4 x
Repair
0%
+
5 x
+
3 x
+
4 x
+
=
100%
Repair
0%
+
5 x
+
3 x
=
100%
Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 63
SC_PKP_0.dat
GUID db17738accc042b3a41f17541cf62c6e
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 41859

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 5
Size_Y 3
Size2_Z 0.37
Magazine 41857
Quality_Min 20
Quality_Max 45
Ammo_Min 35
Ammo_Max 100
Auto
Muzzle 41364
Shell 41371
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43035
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43032
Barrel 41824
Hook_Sight
Hook_Barrel
Range 290
Firerate 5
Unplace 0.35
Replace 0.5
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Player_Damage 51
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.9

Zombie_Damage 108
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.4
Zombie_Skull_Multiplier 2.

Animal_Damage 70
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.4

Recoil_Crouch 0.4
Recoil_Prone 0.3

Spread_Prone 0.2
Spread_Crouch 0.6

Ballistic_Steps 29
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 190
Damage_Falloff_Multiplier 0.03
Equipable_Movement_Speed_Multiplier 0.8
Aiming_Movement_Speed_Multiplier 0.7
Invulnerable
Barricade_Damage 82
Structure_Damage 34
Vehicle_Damage 38
Resource_Damage 40
Object_Damage 40

Spread_Aim 0.05
Spread_Hip 0.17


Recoil_Min_X -5
Recoil_Min_Y 7.5
Recoil_Max_X 2.4
Recoil_Max_Y 2.5

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.007
Shake_Min_Y 0.001
Shake_Min_Z -0.015
Shake_Max_X 0.001
Shake_Max_Y -0.01
Shake_Max_Z -0.04

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 6" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 5" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 5
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false