4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

170m

Range

8.33 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-4 to 6 (70%)

Recoil X

5 to 6 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 56 36 24 32
Zombie 144 54 27 36
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (6)

Magazines that can be attached to this weapon

Barrels (5)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41438 SC Airdrop 0 18
41438 SC Airdrop 0 18
SC_AK105_0.dat
GUID c826168501494f9a96164fa3bf3e642a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41749

Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41743
Quality_Min 40
Quality_Max 60
Barrel 41752
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41364
Shell 41366
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43015
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43014
Hook_Sight
Hook_Barrel
Range 170
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "dff541c2853a46a5b6daa5da32c8d04f" // AK-105 Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false




Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.4

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.6

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 17
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.004

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.08
Spread_Hip 1.6
Spread_Angle_Degrees 11.5

Recoil_Min_X -4
Recoil_Min_Y 6
Recoil_Max_X 6
Recoil_Max_Y 5

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.01