5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi
Firemodes
200m
Range
10.42 RPS
Firerate
0.5%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-7 to 6 (80%)
Recoil X
5 to 6 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 68 | 43 | 25 | 30 |
Zombie | 156 | 92 | 64 | 82 |
Animal | 52 | 40 | 28 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 20 |
Object | 20 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41443 | SC Civilian Guns 0 | 15 |
41443 | SC Civilian Guns 0 | 15 |
SC_VPO_Vepr_0.dat
GUID 1c372665eab647cdab8619e7a277514f
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 41722
Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41716
Ammo_Min 5
Ammo_Max 10
Semi
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Quality_Min 60
Quality_Max 80
Hook_Barrel
Range 200
Firerate 4
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
OutputItems this
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.6
Zombie_Damage 92
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.7
Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.3
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 50
Damage_Falloff_Multiplier 0.3
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.1
Spread_Hip 1.2
Spread_Angle_Degrees 8.5
Recoil_Min_X -7
Recoil_Min_Y 6
Recoil_Max_X 6
Recoil_Max_Y 5
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.002
Shake_Min_Y 0.002
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.002
Shake_Max_Z -0.01