5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

200m

Range

10.42 RPS

Firerate

0.5%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-7 to 6 (80%)

Recoil X

5 to 6 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 68 43 25 30
Zombie 156 92 64 82
Animal 52 40 28 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 20
Object 20

Magazines (5)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41443 SC Civilian Guns 0 15
41443 SC Civilian Guns 0 15
SC_VPO_Vepr_0.dat
GUID 1c372665eab647cdab8619e7a277514f
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 41722

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41716
Ammo_Min 5
Ammo_Max 10
Semi
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Quality_Min 60
Quality_Max 80
Hook_Barrel
Range 200
Firerate 4
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]






Player_Damage 43
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.6

Zombie_Damage 92
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.7

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 50
Damage_Falloff_Multiplier 0.3

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.1
Spread_Hip 1.2
Spread_Angle_Degrees 8.5
Recoil_Min_X -7
Recoil_Min_Y 6
Recoil_Max_X 6
Recoil_Max_Y 5

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.002
Shake_Min_Y 0.002
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.002
Shake_Max_Z -0.01