4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
200m
Range
10.42 RPS
Firerate
0.5%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-12 to 5 (80%)
Recoil X
9 to 11 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 65 | 45 | 32 | 36 |
Zombie | 152 | 66 | 38 | 57 |
Animal | 52 | 32 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 18 |
Resource | 20 |
Object | 20 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_ASVAL_1.dat
GUID e0640d6a1d2848599096995576183f2c
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41792
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41784
Quality_Min 10
Quality_Max 30
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 39116
Shell 41368
Barrel 41790
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43027
Attachment_Calibers 1
Attachment_Caliber_0 43026
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Range 200
Firerate 4
Player_Damage 41
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6
Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3
Recoil_Crouch 0.8
Recoil_Prone 0.9
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.03
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5
Recoil_Min_X -12
Recoil_Min_Y 9
Recoil_Max_X 5
Recoil_Max_Y 11
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.008
Shake_Max_Z -0.04
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "5dc75525b05b419dafd70f302c2ef2d9" // AS-VAL Unfolded
StateTransfer true
Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 4
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 4
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]