5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
240m
Range
10.42 RPS
Firerate
0.5%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-6 to 5 (70%)
Recoil X
7 to 8 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 65 | 45 | 32 | 36 |
Zombie | 152 | 66 | 38 | 57 |
Animal | 52 | 32 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 18 |
Resource | 20 |
Object | 20 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41452 | SC Skibidi Deadzone 0 | 51 |
41452 | SC Skibidi Deadzone 0 | 51 |
SC_ASVAL_0.dat
GUID 5dc75525b05b419dafd70f302c2ef2d9
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41791
Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41784
Quality_Min 10
Quality_Max 30
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41369
Shell 41368
Barrel 41790
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43027
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43026
Hook_Sight
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Range 240
Firerate 4
Player_Damage 41
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6
Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3
Recoil_Crouch 0.8
Recoil_Prone 0.9
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 24
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.03
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5
Recoil_Min_X -6
Recoil_Min_Y 7
Recoil_Max_X 5
Recoil_Max_Y 8
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "e0640d6a1d2848599096995576183f2c" // AS-VAL Folded
StateTransfer true
Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 4
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 4
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]