4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

60m

Range

5.21 RPS

Firerate

0.8%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-22 to 19 (80%)

Recoil X

17 to 23 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 46 34 18 24
Zombie 67 45 31 36
Animal 56 40 28 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 33
Vehicle 25
Resource 25
Object 20

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

SC_Saiga12_1.dat
GUID 25ff82d190b24726b2f5813f041074e8
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41761

Size_X 4
Size_Y 2
Size2_Z 0.75
Quality_Min 10
Quality_Max 40
Magazine 41762

Ammo_Min 2
Ammo_Max 5

Auto
Magazine_Calibers 1
Magazine_Caliber_0 43016
Hook_Barrel
Hook_Sight
Attachment_Calibers 1
Attachment_Caliber_0 43011
Range 60
Firerate 8
Action Trigger
Player_Damage 20
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 1.2
Player_Spine_Multiplier 1.7
Player_Skull_Multiplier 2.3

Zombie_Damage 45
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.4

Barricade_Damage 20
Structure_Damage 33
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 20

Durability 0.8

Spread_Aim 0.3
Spread_Hip 0.4
Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 0.6
Spread_Crouch 0.7

Ballistic_Steps 3
Ballistic_Travel 20
Ballistic_Drop 0.02
Damage_Falloff_Range 5
Damage_Falloff_Max_Range 10
Damage_Falloff_Multiplier 4

Recoil_Min_X -22
Recoil_Min_Y 17
Recoil_Max_X 19
Recoil_Max_Y 23

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.01

InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Aiming_Movement_Speed_Multiplier 0.9
ThirdPerson_Zoom 1.25
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Muzzle 41364
Shell 41363

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "e061ba77eb36461ca807b793380ab9bf" // Saiga-12 Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false