4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

30m

Range

5.21 RPS

Firerate

0.4%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-22 to 19 (80%)

Recoil X

17 to 23 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 30 25 13 18
Zombie 48 40 28 32
Animal 56 40 28 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 33
Vehicle 25
Resource 25
Object 20

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
+
=
4 x
3 x
4 x
Salvage
Repair
0%
+
4 x
+
4 x
+
=
100%
Repair
0%
+
5 x
+
2 x
=
100%
Salvage
SC_Saiga12_1.dat
GUID 25ff82d190b24726b2f5813f041074e8
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41761

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.75
Quality_Min 10
Quality_Max 40

Ammo_Min 2
Ammo_Max 5

Auto
Magazine 41762
Unplace 0.2
Replace 0.7
Magazine_Calibers 1
Magazine_Caliber_0 43016
Hook_Barrel
Attachment_Calibers 1
Attachment_Caliber_0 43011
Range 30
Firerate 8
Action Trigger
Player_Damage 15
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 1.2
Player_Spine_Multiplier 1.7
Player_Skull_Multiplier 2

Zombie_Damage 40
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 40
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.4

Barricade_Damage 20
Structure_Damage 33
Vehicle_Damage 25
Resource_Damage 25
Object_Damage 20

Durability 0.4

Spread_Aim 0.3
Spread_Hip 0.4
Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 0.6
Spread_Crouch 0.7

Ballistic_Steps 2
Ballistic_Travel 15
Ballistic_Drop 0.02
Damage_Falloff_Range 5
Damage_Falloff_Max_Range 10
Damage_Falloff_Multiplier 4

Recoil_Min_X -22
Recoil_Min_Y 17
Recoil_Max_X 19
Recoil_Max_Y 23

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.01

InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Aiming_Movement_Speed_Multiplier 0.9
ThirdPerson_Zoom 1.25
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Muzzle 41364
Shell 41363

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "e061ba77eb36461ca807b793380ab9bf" // Saiga-12 Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 4
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Salvage
Action_3_Tooltip Salvage into component materials.
Add_Default_Actions false