5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

280m

Range

6.95 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-12 to 7 (80%)

Recoil X

8 to 9 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 70 31 23 27
Zombie 152 66 38 57
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 13
Structure 13
Vehicle 18
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41451 SC Military Guns 2Tier 0 43
41451 SC Military Guns 2Tier 0 43
SC_VSK94_0.dat
GUID 6a155752f9504d6ca86bf13bc586d289
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41765

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41769
Quality_Min 35
Quality_Max 45
Barrel 41768
Ammo_Min 10
Ammo_Max 20
Semi
Muzzle 41364
Shell 41368
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43022
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43021
Hook_Sight
Hook_Barrel
Range 280
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]






Player_Damage 39
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.8

Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 0.7
Spread_Crouch 0.8

Ballistic_Steps 28
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.07

Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.008
Spread_Hip 1.5
Spread_Angle_Degrees 14.5

Recoil_Min_X -12
Recoil_Min_Y 8
Recoil_Max_X 7
Recoil_Max_Y 9

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04