4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

120m

Range

13.89 RPS

Firerate

0.4%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-4 to 3 (70%)

Recoil X

4 to 5 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 49 28 21 24
Zombie 135 54 27 36
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41445 SC Military Guns 1Tier 0 27
41445 SC Military Guns 1Tier 0 27
SC_PPSh_0.dat
GUID 3d83badc4b814fd6addfd8623fcd7ea4
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 41688

Size_X 4
Size_Y 2
Size_Z 0.37
Quality_Min 50
Quality_Max 70
Magazine 41689

Ammo_Min 15
Ammo_Max 35

Auto
Semi
Muzzle 41355
Shell 41359
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43004
Range 120
Firerate 3
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.3
Use_Auto_Icon_Measurements False
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.4

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 12
Ballistic_Travel 10
Ballistic_Drop 0.004
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 50
Damage_Falloff_Multiplier 0.05

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.3
Spread_Hip 1.5
Spread_Angle_Degrees 8.5

Recoil_Min_X -4
Recoil_Min_Y 5
Recoil_Max_X 3
Recoil_Max_Y 4

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]