5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

400m

Range

8.33 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-14 to 6 (80%)

Recoil X

11 to 16 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 119 56 42 49
Zombie 198 88 33 44
Animal 65 30 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 20
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Tool
+
=
3 x
2 x
3 x
Repair
0%
+
2 x
+
+
3 x
+
=
100%
Repair
0%
+
2 x
+
2 x
=
100%
Spawn Id Spawn Name Items
41445 SC Military Guns 1Tier 0 38
SC_Mosin_0.dat
GUID 1801e4e0978c405bbb630f20d453e4e4
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 41901

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 5
Size_Y 2
Size2_Z 0.37
Quality_Min 30
Quality_Max 50
Magazine 41902
Hook_Barrel
Ammo_Min 2
Ammo_Max 5
Semi
Muzzle 41364
Shell 41366
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43060
Attachment_Calibers 2
Attachment_Caliber_0 43039
Attachment_Caliber_1 43041
Hook_Sight
Range 400
Firerate 5
Action Bolt
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.65
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

EquipableModelParent SpineHook

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 3" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 2
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]




Player_Damage 70
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.7

Zombie_Damage 110
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.8

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.9
Spread_Crouch 0.8

Ballistic_Steps 40
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 100
Damage_Falloff_Multiplier 0.002

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.002
Spread_Hip 1.5
Spread_Angle_Degrees 12

Recoil_Min_X -14
Recoil_Min_Y 16
Recoil_Max_X 6
Recoil_Max_Y 11

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.003
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.02