4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

300m

Range

6.95 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Barrel

Hooks

-5%

Movement Speed

-19 to 12 (80%)

Recoil X

11 to 11 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 108 65 37 47
Zombie 220 165 66 99
Animal 126 72 36 -
Structure Damage
High Caliber
Damage
Barricade 100
Structure 70
Vehicle 38
Resource 40
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

SC_SVDS_1.dat
GUID d8398390dbce41e3b06bea7f34848de4
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41821

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41818
Quality_Min 20
Quality_Max 45
Ammo_Min 5
Ammo_Max 10
Semi
Muzzle 41364
Shell 41371
Barrel 41824
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43031
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43032
Hook_Sight
Hook_Barrel
Range 300
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Equipable_Movement_Speed_Multiplier 0.95
Invulnerable
Player_Damage 47
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 2.3

Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.5
Zombie_Skull_Multiplier 2

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.1

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 0.7
Spread_Crouch 0.8

Ballistic_Steps 30
Ballistic_Travel 10
Ballistic_Drop 0.004
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 180
Damage_Falloff_Multiplier 0.02

Barricade_Damage 100
Structure_Damage 70
Vehicle_Damage 38
Resource_Damage 40
Object_Damage 40

Spread_Aim 0.01
Spread_Hip 1.9
Spread_Angle_Degrees 15.5

Recoil_Min_X -19
Recoil_Min_Y 11
Recoil_Max_X 12
Recoil_Max_Y 11

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.009
Shake_Min_Y 0.001
Shake_Min_Z -0.014
Shake_Max_X 0.001
Shake_Max_Y -0.008
Shake_Max_Z -0.04



Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 4" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "0bd9ac84521b47bda0b69186d0ebab87" // SVDS Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 5
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]