5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

240m

Range

13.89 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-9 to 7 (80%)

Recoil X

8 to 8 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 55 48 29 37
Zombie 152 95 66 76
Animal 63 33 25 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 20
Resource 22
Object 20

Magazines (3)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41445 SC Military Guns 1Tier 0 31
SC_SKS_0.dat
GUID aae1e2cebee44e04a8ec490a3f2d971e
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41810

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41811
Quality_Min 30
Quality_Max 60
Ammo_Min 5
Ammo_Max 10
Semi
Muzzle 41364
Shell 41366
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43030
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Hook_Sight
Hook_Barrel
Range 240
Firerate 3
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.43
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 3
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Player_Damage 37
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.3
Player_Skull_Multiplier 1.5

Zombie_Damage 95
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.6

Animal_Damage 42
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.5

Recoil_Crouch 0.8
Recoil_Prone 0.9

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 20
Ballistic_Travel 12
Ballistic_Drop 0.003
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 20
Resource_Damage 22
Object_Damage 20

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -9
Recoil_Min_Y 8
Recoil_Max_X 7
Recoil_Max_Y 8

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.007
Shake_Min_Y 0.001
Shake_Min_Z -0.01
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04