3 x 2 (6)

Inventory Size

30

Capacity

0%

Damage Multiplier

0%

Spread

Guns (1)
Ammunition
Salvage
10 x
+
3 x
=
Tool
+
=
5 x
4 x
Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 63
41451 SC Military Guns 2Tier 0 54
41453 SC MEGA ZOMBEEEE 0 30
41438 SC Airdrop 0 20
SC_BTR80_Ammo_Belt_0.dat
GUID 29100ea3365f4ab3a913942af78ef870
Type Magazine
Rarity Epic
ID 41839

Size_X 3
Size_Y 2
Size_Z 0.5

Amount 30
Count_Min 15
Count_Max 30

Calibers 1
Caliber_0 43040
Tracer 41358

Range 6
Player_Damage 35
Zombie_Damage 58
Animal_Damage 58
Barricade_Damage 55
Structure_Damage 10
Vehicle_Damage 45
Resource_Damage 70
Object_Damage 50

Explosive

InventoryAudio Sounds/Inventory/CasingRustle/Casing_Rustle.asset
Use_Auto_Stat_Descriptions false
Use_Auto_Icon_Measurements false
Blueprints
[
	{
		CategoryTag "d739926736374e5ba34b4ac6ffbb5c8f" // Ammunition
		Operation FillTargetItem
		InputItems this
		Effect "8592eca843554d96aed942cc3514b8b9" // SC_Casing_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			"a4f0ef092532412987513e0e7375b060 x 10" // Big Shell
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Salvage
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
				Prioritization LowestAmount
				CountEmptyAsOne true
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems 
		[
			"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
			"58b45f8f7807426289e372b7341d10d2 x 4" // Gun Powder
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]
Add_Default_Actions false
Delete_Empty