1 x 3 (3)

Inventory Size

1

Amount

3

Blueprints

Gear
+
=
3 x
Salvage
3 x
+
2 x
+
2 x
=
Salvage
10 x
+
3 x
=
Spawn Id Spawn Name Items
41451 SC Military Guns 2Tier 0 54
41454 SC Soldiers 0 44
41445 SC Military Guns 1Tier 0 38
41437 SC Cache 1 35
SC_Big_Shell_0.dat
GUID a4f0ef092532412987513e0e7375b060
Type Supply
Rarity Rare
ID 41796
Size_X 1
Size_Y 3
Size_Z 0.46
InventoryAudio Sounds/Inventory/CasingRustle/Casing_Rustle.asset
Use_Auto_Icon_Measurements false
Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"58b45f8f7807426289e372b7341d10d2 x 1" // Gun Powder
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems
		[
			"f1bd4c22507544e9bf9558eef0ea4548 x 3" // Metal Can
			"58b45f8f7807426289e372b7341d10d2 x 2" // Gunpowder
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false