3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

170m

Range

8.33 RPS

Firerate

0.4%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-6 to 6 (80%)

Recoil X

7 to 7 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 39 30 20 27
Zombie 136 68 51 59
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

SC_OTS12_Tiss_1.dat
GUID 96c340829f154f7b87d5523f82a6ca12
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 41774

Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41772
Quality_Min 40
Quality_Max 60
Barrel 41773
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43023
Attachment_Calibers 1
Attachment_Caliber_0 43024
Hook_Barrel
Range 170
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "d5af5feecf6c4e43b7b5812d75354438" // OTs-12 "Tiss" Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false




Player_Damage 34
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.15

Zombie_Damage 85
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.6

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 17
Ballistic_Travel 10
Ballistic_Drop 0.0045
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.4

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.05
Spread_Hip 1.5
Spread_Angle_Degrees 12.5

Recoil_Min_X -6
Recoil_Min_Y 7
Recoil_Max_X 6
Recoil_Max_Y 7

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.003
Shake_Min_Z -0.007
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.01