5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

310m

Range

10.42 RPS

Firerate

0.7%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-13 to 9 (80%)

Recoil X

8 to 10 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 74 35 26 30
Zombie 152 66 38 57
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 13
Structure 13
Vehicle 18
Resource 20
Object 20

Magazines (7)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 51
41452 SC Skibidi Deadzone 0 51
SC_VSS_Vintorez_0.dat
GUID f7ed57b84c694fa4ae42b7584eaa8e8d
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41789

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41783
Quality_Min 10
Quality_Max 35
Ammo_Min 5
Ammo_Max 10
Semi
Auto
Muzzle 41369
Shell 41368
Barrel 41790
Durability 0.7
Magazine_Calibers 1
Magazine_Caliber_0 43027
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43026
Hook_Sight
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Range 310
Firerate 4
Player_Damage 44
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.7

Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 0.7
Spread_Crouch 0.8

Ballistic_Steps 31
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 70
Damage_Falloff_Max_Range 90
Damage_Falloff_Multiplier 0.07

Barricade_Damage 13
Structure_Damage 13
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.007
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -13
Recoil_Min_Y 8
Recoil_Max_X 9
Recoil_Max_Y 10

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.010
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Wooden Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]