1 x 1 (1)

Inventory Size

1

Amount

23

Blueprints

Salvage
10 x
=
Salvage
Salvage
2 x
=
Furniture
4 x
+
2 x
+
2 x
=
Barricade
7 x
+
4 x
+
=
Furniture
4 x
+
4 x
+
2 x
=
Barricade
5 x
+
2 x
+
=
Furniture
6 x
+
2 x
=
Furniture
6 x
+
6 x
+
4 x
+
4 x
=
Furniture
2 x
+
4 x
+
=
Salvage
=
10 x
Barricade
5 x
+
5 x
+
2 x
+
=
Furniture
4 x
+
2 x
=
Tool
2 x
+
+
+
6 x
+
2 x
=
Furniture
4 x
+
4 x
+
2 x
=
Barricade
5 x
+
2 x
+
=
Furniture
4 x
+
3 x
+
3 x
+
2 x
+
2 x
+
+
=
Furniture
3 x
+
2 x
+
=
Furniture
2 x
+
4 x
+
=
Furniture
6 x
+
3 x
+
2 x
=
Utilities
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
=
Tool
+
6 x
+
2 x
+
=
Spawn Id Spawn Name Items
41417 SC Wooden Objects 0 2
41455 SC Civilians 0 88
41458 SC Nails 0 1
41455 SC Civilians 0 88
41433 SC Files 1 30
41432 SC Files 0 28
41417 SC Wooden Objects 0 2
41458 SC Nails 0 1
SC_Nails_0.dat
GUID 022caafdda4e4937804a7cf79157dd91

Type Supply
ID 41334
Size_X 1
Size_Y 1
Size_Z 0.25
InventoryAudio Sounds/Inventory/NailsRustle/Nails_Rustle.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 10
		OutputItems "3e0c5ab7b32340dabc88a9ea307a785b" // Box of Nails
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.
Add_Default_Actions false