1 x 2 (2)

Inventory Size

1

Amount

6

Blueprints

-
=
6 x
-
6 x
=
-
6 x
=
-
4 x
+
=
-
2 x
+
+
+
6 x
+
2 x
=
-
=
6 x
Spawn Id Spawn Name Items
41455 SC Civilians 0 88
41460 SC Twine 0 1
41455 SC Civilians 0 88
41433 SC Files 1 30
41432 SC Files 0 28
41460 SC Twine 0 1
SC_Twine_0.dat
GUID af9dd73a46df4870aa574370eb9eed8b

Type Supply
Rarity Uncommon
ID 41346
Size_X 1
Size_Y 2
Size_Z 0.33
InventoryAudio Sounds/Inventory/FabricRustle/Fabric_Rustle.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Salvage
		InputItems this
		OutputItems "4b74f6b14f4f414fb8fc80329870e807 x 6" // Spool Thread
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Salvage
		CategoryTag "133b91a2b0d644538fb2e4abcdc473f2" // Salvage
		InputItems this x 6
		OutputItems "c5186886d9ac4695aff7524893ef5a22" // Twine Stack
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Stack
Action_1_Tooltip Pile items together for free up space.