1 x 1 (1)

Inventory Size

1

Amount

32

Blueprints

Gear
+
=
4 x
Salvage
10 x
=
Furniture
3 x
+
2 x
=
Furniture
4 x
+
2 x
+
2 x
=
Furniture
4 x
+
4 x
+
2 x
=
Utilities
6 x
+
3 x
+
=
Furniture
6 x
+
6 x
+
4 x
+
4 x
=
Furniture
4 x
+
4 x
+
2 x
+
2 x
+
=
Furniture
2 x
+
4 x
+
=
Gear
+
=
3 x
Barricade
5 x
+
5 x
+
2 x
+
=
Tool
2 x
+
+
+
6 x
+
2 x
=
Furniture
4 x
+
4 x
+
2 x
=
Barricade
6 x
=
Furniture
4 x
+
3 x
+
3 x
+
2 x
+
2 x
+
+
=
Utilities
+
=
Furniture
3 x
+
2 x
+
=
Furniture
2 x
+
4 x
+
=
Gear
4 x
=
Tool
2 x
+
2 x
+
4 x
+
2 x
+
2 x
=
Furniture
6 x
+
3 x
+
2 x
=
Furniture
5 x
+
3 x
+
=
Supply
3 x
+
2 x
=
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Repair
0%
+
2 x
+
=
100%
Salvage
=
3 x
2 x
Tool
2 x
=
Repair
0%
+
2 x
+
2 x
=
100%
Salvage
=
3 x
Furniture
6 x
+
5 x
+
3 x
+
2 x
+
=
Salvage
=
10 x
Spawn Id Spawn Name Items
41416 SC Trees 0 2
41424 SC Stick 0 1
41416 SC Trees 0 2
41424 SC Stick 0 1
41481 SC Sticks 0 1
SC_Stick_0.dat
GUID 8ae387a91c1c4964be2a12be7aeabfb9

Type Supply
ID 41313
Size_X 1
Size_Y 1
Size_Z 0.4
InventoryAudio Sounds/Inventory/Default/Default.asset





Blueprints
[
	{
		CategoryTag "cdb2df24b76d4c6e9d8411c940d8337f" // Gear
		InputItems
		[
			{
				ID "e162f0162f154033935a7a1e3d58e57e" // Wooden Plank
			}
			{
				ID "76f1d26328564ee9ba88d395126a4639" // Handsaw
				Delete false
			}
		]
		OutputItems this x 4
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 10
		OutputItems "aeda419f69db4042804806c9e49ac968" // Sticks Stack
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Add_Default_Actions false