1 x 3 (3)

Inventory Size

Any

Hand Slot

2m

Range

0.4%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 36 24 18 21
Zombie 420 31 21 24
Animal 38 21 17 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 10
Resource 10
Object 15
Spawn Id Spawn Name Items
41449 SC Farming Stuff 0 15
41449 SC Farming Stuff 0 15
SC_Shovel_0.dat
GUID d5f4905fbbc9401f9f520dfacd231435

Type Melee
Useable Melee
Rarity Uncommon
ID 41659
Slot Any

Size_X 1
Size_Y 3
Size_Z 1

Range 2
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 10

Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 35
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 12

Animal_Damage 35
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 15

Quality_Min 20
Quality_Max 40

Wear 1
Should_Delete_At_Zero_Quality False
Durability 0.4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			"c2370e1ae60a4d81be3d4984f1c8c19b x 2" // Duct Tape
			"8ae387a91c1c4964be2a12be7aeabfb9 x 2" // Wooden Stick
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"4f9fb8c83c494e2486329e494674813c" // Metal Parts
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

AttackAudioClip Sounds/Melee_Attack_0.ogg
Use_Auto_Stat_Descriptions False
Use_Auto_Icon_Measurements False
InventoryAudio Sounds/Inventory/Default/Default.asset
BladeIDs 2
BladeID_0 0
BladeID_1 3