1 x 2 (2)

Inventory Size

Any

Hand Slot

1.5m

Range

1%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 11 8 4 6
Zombie 14 10 6 8
Animal 11 6 4 -
Structure Damage
Low Caliber
Damage
Barricade 2
Structure 2
Vehicle 4
Resource 4
Object 10
Spawn Id Spawn Name Items
41432 SC Files 0 26
41433 SC Files 1 28
41449 SC Farming Stuff 0 15
41455 SC Civilians 0 88
41455 SC Civilians 0 88
41433 SC Files 1 28
41432 SC Files 0 26
41449 SC Farming Stuff 0 15
SC_Screwdriver_0.dat
GUID 615a4030662e4ea7abad12b5a4e9a675

Type Melee
Useable Melee
Slot Any
ID 41343

Size_X 1
Size_Y 2
Size_Z 0.35

Range 1.5
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 5

Player_Damage 10
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 12
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.2

Animal_Damage 10
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 4
Resource_Damage 4
Object_Damage 10

Durability 1
Wear 15
Quality_Min 40
Quality_Max 80
Should_Delete_At_Zero_Quality True
Use_Auto_Stat_Descriptions False

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

AttackAudioClip Sounds/Melee_Attack_0.ogg
InventoryAudio Sounds/Inventory/Default/Default.asset
Stun_Zombie_Never
BladeIDs 2
BladeID_0 0
BladeID_1 3