1 x 2 (2)
Inventory Size
Any
Hand Slot
1.5m
Range
1%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 11 | 8 | 4 | 6 |
Zombie | 14 | 10 | 6 | 8 |
Animal | 11 | 6 | 4 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 2 |
Structure | 2 |
Vehicle | 4 |
Resource | 4 |
Object | 10 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41432 | SC Files 0 | 26 |
41433 | SC Files 1 | 28 |
41449 | SC Farming Stuff 0 | 15 |
41455 | SC Civilians 0 | 88 |
41455 | SC Civilians 0 | 88 |
41433 | SC Files 1 | 28 |
41432 | SC Files 0 | 26 |
41449 | SC Farming Stuff 0 | 15 |
SC_Screwdriver_0.dat
GUID 615a4030662e4ea7abad12b5a4e9a675
Type Melee
Useable Melee
Slot Any
ID 41343
Size_X 1
Size_Y 2
Size_Z 0.35
Range 1.5
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 5
Player_Damage 10
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 12
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.2
Animal_Damage 10
Animal_Leg_Multiplier 0.4
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 4
Resource_Damage 4
Object_Damage 10
Durability 1
Wear 15
Quality_Min 40
Quality_Max 80
Should_Delete_At_Zero_Quality True
Use_Auto_Stat_Descriptions False
Blueprints
[
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
AttackAudioClip Sounds/Melee_Attack_0.ogg
InventoryAudio Sounds/Inventory/Default/Default.asset
Stun_Zombie_Never
BladeIDs 2
BladeID_0 0
BladeID_1 3