1 x 1 (1)
Inventory Size
15m
Explosion Range
No
Flash Effect
Yes
Explosive
41353
Explosion Effect ID
Yes
Explode on Impact
5.00
Fuse Length (seconds)
No
Sticky
1200
Strong Throw Force (N)
600
Weak Throw Force (N)
Damage
Combat Damage
Damage | |
---|---|
Player | 130 |
Zombie | 200 |
Animal | 200 |
Vehicle | 100 |
Structure Damage
Damage | |
---|---|
Barricade | 100 |
Structure | 100 |
Resource | 1,000 |
Object | 400 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41454 | SC Soldiers 0 | 42 |
41453 | SC MEGA ZOMBEEEE 0 | 17 |
41447 | SC Military Stuff 0 | 21 |
41454 | SC Soldiers 0 | 42 |
41447 | SC Military Stuff 0 | 21 |
41453 | SC MEGA ZOMBEEEE 0 | 17 |
SC_RGN_0.dat
GUID 3507769cf3d24cc09c338b9b5b996293
Type Throwable
Rarity Rare
Useable Throwable
ID 41565
Size_X 1
Size_Y 1
Size_Z 0.33
Player_Damage 130
Zombie_Damage 200
Animal_Damage 200
Barricade_Damage 100
Structure_Damage 100
Vehicle_Damage 100
Resource_Damage 1000
Object_Damage 400
InventoryAudio Sounds/Inventory/Keys/Keys.asset
Range 15
Strong_Throw_Force 1200
Weak_Throw_Force 600
Explosion_Launch_Speed 6
Boost_Throw_Force_Multiplier 1
Explode_On_Impact
Fuse_Length 5
Explosion 41353
Explosive
Use_Auto_Icon_Measurements False
Use_Auto_Stat_Descriptions False
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
"f1ab9fc753384336be9642e18c2c825a" // Grenade Fuse
"58b45f8f7807426289e372b7341d10d2" // Gunpowder
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false