3 x 2 (6)

Inventory Size

60 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Spawn Id Spawn Name Items
41454 SC Soldiers 0 42
41447 SC Military Stuff 0 21
41438 SC Airdrop 0 18
41454 SC Soldiers 0 42
41447 SC Military Stuff 0 21
41438 SC Airdrop 0 18
SC_Waveform_Generator_0.dat
GUID 1ffcf6be5661420a9c2e4d3f71bffc12

Type Barricade
Useable Barricade
Build Barricade
Rarity Epic
ID 41365
Health 60
Size_X 3
Size_Y 2
Size_Z 0.45
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/Default/Default.asset
Bypass_Pickup_Ownership true
Allow_Placement_On_Vehicle false
Range 3
Radius 0.1
Offset 0.24
Salvage_Duration_Multiplier 0.7
Vulnerable
Can_Be_Damaged true
SalvageItem 1ffcf6be5661420a9c2e4d3f71bffc12
Explosion 41329




Blueprints
[
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			{
				ID this
			}
			{
				ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
				Delete false
			}
		]
		OutputItems
		[
			"783e89caa11a41ec8a4e45587c6ac8c2" // Amplifier
			"e3b8a5017cc446aaa349c19e2905f64e x 2" // Foil
			"fc66e44ca92f49d0b8d4fca4bd512190 x 3" // Electronic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
		InputItems
		[
			"2873c7d4e1414340a0394fcdf117709f x 2" // Geiger Counter
			"641f3dacc68a414691262e586dd5170c x 2" // Military Battery
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts 
			"fc66e44ca92f49d0b8d4fca4bd512190 x 4" // Electronic Fragments
			"e3b8a5017cc446aaa349c19e2905f64e x 3" // Foil
			"28302cbb580641738db43ae62a045dbe x 3" // Insulating Tape
			"783e89caa11a41ec8a4e45587c6ac8c2 x 2" // Amplifier
			{
				ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

PlacementAudioClip Sounds/Placement_2.ogg
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false