3 x 2 (6)
Inventory Size
60 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41454 | SC Soldiers 0 | 42 |
41447 | SC Military Stuff 0 | 21 |
41438 | SC Airdrop 0 | 18 |
41454 | SC Soldiers 0 | 42 |
41447 | SC Military Stuff 0 | 21 |
41438 | SC Airdrop 0 | 18 |
SC_Waveform_Generator_0.dat
GUID 1ffcf6be5661420a9c2e4d3f71bffc12
Type Barricade
Useable Barricade
Build Barricade
Rarity Epic
ID 41365
Health 60
Size_X 3
Size_Y 2
Size_Z 0.45
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/Default/Default.asset
Bypass_Pickup_Ownership true
Allow_Placement_On_Vehicle false
Range 3
Radius 0.1
Offset 0.24
Salvage_Duration_Multiplier 0.7
Vulnerable
Can_Be_Damaged true
SalvageItem 1ffcf6be5661420a9c2e4d3f71bffc12
Explosion 41329
Blueprints
[
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
{
ID this
}
{
ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
Delete false
}
]
OutputItems
[
"783e89caa11a41ec8a4e45587c6ac8c2" // Amplifier
"e3b8a5017cc446aaa349c19e2905f64e x 2" // Foil
"fc66e44ca92f49d0b8d4fca4bd512190 x 3" // Electronic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "b0c6cc0a8b4346be89aef697ecdb8e46" // Furniture
InputItems
[
"2873c7d4e1414340a0394fcdf117709f x 2" // Geiger Counter
"641f3dacc68a414691262e586dd5170c x 2" // Military Battery
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"fc66e44ca92f49d0b8d4fca4bd512190 x 4" // Electronic Fragments
"e3b8a5017cc446aaa349c19e2905f64e x 3" // Foil
"28302cbb580641738db43ae62a045dbe x 3" // Insulating Tape
"783e89caa11a41ec8a4e45587c6ac8c2 x 2" // Amplifier
{
ID "615a4030662e4ea7abad12b5a4e9a675" // Screwdriver
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
OutputItems this
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
PlacementAudioClip Sounds/Placement_2.ogg
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false