3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
200m
Range
6.95 RPS
Firerate
0.5%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-5 to 3.5 (90%)
Recoil X
3 to 4 (90%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 45 | 26 | 22 | 26 |
Zombie | 119 | 51 | 25 | 34 |
Animal | 38 | 24 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 20 |
Object | 20 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_AIM_0.dat
GUID 5022331499a843afbc57336251a4bdf4
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 41724
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41715
Quality_Min 80
Quality_Max 90
Ammo_Min 5
Ammo_Max 10
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 1
Attachment_Caliber_0 43020
Hook_Barrel
Range 200
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.25
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID "e162f0162f154033935a7a1e3d58e57e" // Wooden Stick
Amount 2
}
{
ID "8ae387a91c1c4964be2a12be7aeabfb9" // Wooden Stick
Amount 2
}
{
ID "4f9fb8c83c494e2486329e494674813c" // Metal Parts
Amount 4
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
OutputItems this
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 1
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 1
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false
Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2
Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.005
Damage_Falloff_Range 20
Damage_Falloff_Max_Range 30
Damage_Falloff_Multiplier 0.8
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.2
Spread_Hip 1.4
Spread_Angle_Degrees 11
Recoil_Min_X -5
Recoil_Min_Y 4
Recoil_Max_X 3.5
Recoil_Max_Y 3
Recover_X 0.9
Recover_Y 0.9
Shake_Min_X -0.005
Shake_Min_Y 0.004
Shake_Min_Z -0.007
Shake_Max_X 0.002
Shake_Max_Y -0.005
Shake_Max_Z -0.01