3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

200m

Range

6.95 RPS

Firerate

0.5%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-5 to 3.5 (90%)

Recoil X

3 to 4 (90%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 26 22 26
Zombie 119 51 25 34
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 20
Object 20

Magazines (5)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

SC_AIM_0.dat
GUID 5022331499a843afbc57336251a4bdf4
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 41724

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41715
Quality_Min 80
Quality_Max 90
Ammo_Min 5
Ammo_Max 10
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 1
Attachment_Caliber_0 43020
Hook_Barrel
Range 200
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.25
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "e162f0162f154033935a7a1e3d58e57e" // Wooden Stick
				Amount 2
			}
			{
				ID "8ae387a91c1c4964be2a12be7aeabfb9" // Wooden Stick
				Amount 2
			}
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Metal Parts
				Amount 4
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 1
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false




Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2

Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 20
Ballistic_Travel 10
Ballistic_Drop 0.005
Damage_Falloff_Range 20
Damage_Falloff_Max_Range 30
Damage_Falloff_Multiplier 0.8

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.2
Spread_Hip 1.4
Spread_Angle_Degrees 11
Recoil_Min_X -5
Recoil_Min_Y 4
Recoil_Max_X 3.5
Recoil_Max_Y 3

Recover_X 0.9
Recover_Y 0.9

Shake_Min_X -0.005
Shake_Min_Y 0.004
Shake_Min_Z -0.007
Shake_Max_X 0.002
Shake_Max_Y -0.005
Shake_Max_Z -0.01