3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
180m
Range
6.95 RPS
Firerate
0.6%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-10 to 7 (90%)
Recoil X
6 to 8 (90%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 45 | 26 | 22 | 26 |
Zombie | 119 | 51 | 25 | 34 |
Animal | 38 | 24 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 20 |
Object | 20 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_AIM_0.dat
GUID 5022331499a843afbc57336251a4bdf4
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 41724
Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41715
Quality_Min 80
Quality_Max 90
Ammo_Min 5
Ammo_Max 10
Semi
Auto
Muzzle 41364
Shell 41365
Durability 0.6
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 1
Attachment_Caliber_0 43020
Hook_Barrel
Range 180
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.25
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID "e162f0162f154033935a7a1e3d58e57e" // Wooden Stick
Amount 2
}
{
ID "8ae387a91c1c4964be2a12be7aeabfb9" // Wooden Stick
Amount 2
}
{
ID "4f9fb8c83c494e2486329e494674813c" // Metal Parts
Amount 4
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
OutputItems this
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 1
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 1
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
Player_Damage 38
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.2
Zombie_Damage 85
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.4
Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 18
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 20
Damage_Falloff_Max_Range 30
Damage_Falloff_Multiplier 0.8
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.2
Spread_Hip 1.4
Spread_Angle_Degrees 11
Recoil_Min_X -10
Recoil_Min_Y 8
Recoil_Max_X 7
Recoil_Max_Y 6
Recover_X 0.9
Recover_Y 0.9
Shake_Min_X -0.005
Shake_Min_Y 0.004
Shake_Min_Z -0.007
Shake_Max_X 0.002
Shake_Max_Y -0.005
Shake_Max_Z -0.01