5 x 3 (15)

Inventory Size

Primary

Hand Slot

Auto

Firemodes

360m

Range

6.95 RPS

Firerate

0.3%

Durability Loss per Shot

Sight

Hooks

-5%

Movement Speed

2.6 to 4.2 (70%)

Recoil X

3.3 to 4.2 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 82 64 36 46
Zombie 200 140 60 90
Animal 143 78 39 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 32
Vehicle 50
Resource 60
Object 60

Magazines (1)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 59
SC_RPDN_0.dat
GUID 2b1ae4c62d634561a4fea56a7ff7ae50
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41831

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 5
Size_Y 3
Size2_Z 0.37
Magazine 41832
Quality_Min 23
Quality_Max 40
Ammo_Min 35
Ammo_Max 100
Auto
Muzzle 41364
Shell 41366
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43034
Attachment_Calibers 1
Attachment_Caliber_0 43013
Hook_Sight
Range 360
Firerate 6
Unplace 0.35
Replace 0.5
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Player_Damage 46
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8

Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.4
Zombie_Skull_Multiplier 2

Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.2

Recoil_Crouch 0.2
Recoil_Prone 0.4

Spread_Prone 0.2
Spread_Crouch 0.5

Ballistic_Steps 36
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 200
Damage_Falloff_Multiplier 0.03
Equipable_Movement_Speed_Multiplier 0.95
Aiming_Movement_Speed_Multiplier 0.7
Barricade_Damage 40
Structure_Damage 32
Vehicle_Damage 50
Resource_Damage 60
Object_Damage 60

Spread_Aim 0.04
Spread_Hip 0.15


Recoil_Min_X -4.2
Recoil_Min_Y 4.2
Recoil_Max_X -2.6
Recoil_Max_Y 3.3

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.003
Shake_Min_Y 0.001
Shake_Min_Z -0.012
Shake_Max_X 0.001
Shake_Max_Y -0.008
Shake_Max_Z -0.04


Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 6" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 5" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 3" // Planks
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 5
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false