4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto
Firemodes
270m
Range
6.95 RPS
Firerate
0.3%
Durability Loss per Shot
Sight
Hooks
-5%
Movement Speed
-3 to 3 (70%)
Recoil X
4 to 5 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 84 | 56 | 32 | 40 |
Zombie | 200 | 140 | 60 | 90 |
Animal | 143 | 78 | 39 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 32 |
Vehicle | 50 |
Resource | 60 |
Object | 60 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_RPD_Short_0.dat
GUID 806f390075c24b709c32e54053280b0b
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41833
BladeIDs 2
BladeID_0 0
BladeID_1 3
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41832
Quality_Min 23
Quality_Max 40
Ammo_Min 35
Ammo_Max 100
Auto
Muzzle 41364
Shell 41366
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43034
Attachment_Calibers 1
Attachment_Caliber_0 43013
Hook_Sight
Range 270
Firerate 6
Unplace 0.35
Replace 0.5
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Player_Damage 40
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 2.1
Zombie_Damage 100
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.4
Zombie_Skull_Multiplier 2
Animal_Damage 65
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.2
Recoil_Crouch 0.8
Recoil_Prone 0.9
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 27
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 200
Damage_Falloff_Multiplier 0.03
Equipable_Movement_Speed_Multiplier 0.95
Aiming_Movement_Speed_Multiplier 0.7
Barricade_Damage 40
Structure_Damage 32
Vehicle_Damage 50
Resource_Damage 60
Object_Damage 60
Spread_Aim 0.04
Spread_Hip 0.22
Recoil_Min_X -3
Recoil_Min_Y 5
Recoil_Max_X 3
Recoil_Max_Y 4
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.003
Shake_Min_Y 0.001
Shake_Min_Z -0.012
Shake_Max_X 0.001
Shake_Max_Y -0.008
Shake_Max_Z -0.04
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
"e162f0162f154033935a7a1e3d58e57e x 2" // Planks
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 4
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 3
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID "2b1ae4c62d634561a4fea56a7ff7ae50" // RPDN
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "76f1d26328564ee9ba88d395126a4639" // Handsaw
Delete false
}
]
OutputItems this
StateTransfer true
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 5
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]