3 x 1 (3)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
50m
Range
13.89 RPS
Firerate
0.3%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-2 to 2 (40%)
Recoil X
1 to 4 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 54 | 42 | 18 | 21 |
Zombie | 119 | 93 | 42 | 59 |
Animal | 55 | 40 | 30 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
41451 | SC Military Guns 2Tier 0 | 54 |
SC_APS_2.dat
GUID 92068dfa22184b9da381c6be86053bce
Type Gun
Useable Gun
Rarity Rare
Slot Secondary
ID 41699
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 3
Size_Y 1
Size2_Z 0.2
Quality_Min 30
Quality_Max 50
Magazine 41692
Barrel 41702
Unplace 0.2
Replace 0.7
Ammo_Min 7
Ammo_Max 20
Durability 0.3
Semi
Auto
Muzzle 41369
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint False
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43006
Range 50
Firerate 3
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43005
ThirdPerson_Zoom 1.5
Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8
Zombie_Damage 85
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.4
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false
Recoil_Crouch 1
Recoil_Prone 0.8
Spread_Prone 0.7
Spread_Crouch 0.8
Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.005
Damage_Falloff_Range 4
Damage_Falloff_Max_Range 5
Damage_Falloff_Multiplier 0.03
Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Spread_Aim 0.15
Spread_Hip 0.1
Spread_Angle_Degrees 8.5
Recoil_Min_X 2
Recoil_Min_Y 1
Recoil_Max_X -2
Recoil_Max_Y 4
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.02
Shake_Min_Y 0.01
Shake_Min_Z -0.02
Shake_Max_X 0.01
Shake_Max_Y -0.03
Shake_Max_Z -0.05
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
"3aec8cbe5365477a9dac8f4835fce295" // PM Suppressor
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 1
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 3
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 1
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]