3 x 1 (3)
Inventory Size
Secondary
Hand Slot
Semi, Auto
Firemodes
50m
Range
13.89 RPS
Firerate
0.3%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-2 to 2 (40%)
Recoil X
1 to 4 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 54 | 42 | 18 | 21 |
Zombie | 119 | 93 | 42 | 59 |
Animal | 55 | 40 | 30 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_APS_2.dat
GUID 92068dfa22184b9da381c6be86053bce
Type Gun
Useable Gun
Rarity Rare
Slot Secondary
ID 41699
BladeIDs 2
BladeID_0 0
BladeID_1 3
Size_X 3
Size_Y 1
Size2_Z 0.2
Quality_Min 30
Quality_Max 50
Magazine 41692
Barrel 41702
Unplace 0.2
Replace 0.7
Ammo_Min 7
Ammo_Max 20
Durability 0.3
Semi
Auto
Muzzle 41369
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint False
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43006
Range 50
Firerate 3
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43005
ThirdPerson_Zoom 1.5
Player_Damage 30
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8
Zombie_Damage 85
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.4
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false
Recoil_Crouch 1
Recoil_Prone 0.8
Spread_Prone 0.7
Spread_Crouch 0.8
Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.005
Damage_Falloff_Range 4
Damage_Falloff_Max_Range 5
Damage_Falloff_Multiplier 0.03
Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Spread_Aim 0.15
Spread_Hip 0.1
Spread_Angle_Degrees 8.5
Recoil_Min_X 2
Recoil_Min_Y 1
Recoil_Max_X -2
Recoil_Max_Y 4
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.02
Shake_Min_Y 0.01
Shake_Min_Z -0.02
Shake_Max_X 0.01
Shake_Max_Y -0.03
Shake_Max_Z -0.05
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
"3aec8cbe5365477a9dac8f4835fce295" // PM Suppressor
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 1
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 3
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]