3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

210m

Range

10.42 RPS

Firerate

0.5%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-6 to 5 (70%)

Recoil X

7 to 8 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 37 27 30
Zombie 152 66 38 57
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 18
Structure 18
Vehicle 18
Resource 20
Object 20

Magazines (7)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

SC_SR3M_1.dat
GUID 69c3ae2406fb41d5aef794dc515eb1ba
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 41794

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41788
Quality_Min 10
Quality_Max 30
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43027
Attachment_Calibers 1
Attachment_Caliber_0 43033
Unplace 0.2
Replace 0.7
Hook_Barrel
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.35
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Range 210
Firerate 4
Player_Damage 34
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1.1
Player_Skull_Multiplier 1.6

Zombie_Damage 95
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.6

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.8
Recoil_Prone 0.9

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 21
Ballistic_Travel 10
Ballistic_Drop 0.003
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 70
Damage_Falloff_Multiplier 0.03

Barricade_Damage 18
Structure_Damage 18
Vehicle_Damage 18
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -6
Recoil_Min_Y 7
Recoil_Max_X 5
Recoil_Max_Y 8

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.009
Shake_Max_X 0.001
Shake_Max_Y -0.005
Shake_Max_Z -0.04

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "6d2c4968e5cd4174a20862642958aced" // SR-3M "Vikhr" Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 4
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 5
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 4
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]