5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

400m

Range

6.95 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Barrel

Hooks

-5%

Movement Speed

-16 to 13 (80%)

Recoil X

9 to 9 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 90 63 36 45
Zombie 220 165 66 99
Animal 126 72 36 -
Structure Damage
High Caliber
Damage
Barricade 95
Structure 65
Vehicle 38
Resource 40
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41452 SC Skibidi Deadzone 0 59
SC_SVD_0.dat
GUID 3df4fdd8875a4597826efe610e833a09
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 41822

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41818
Quality_Min 20
Quality_Max 45
Ammo_Min 5
Ammo_Max 10
Semi
Muzzle 41364
Shell 41371
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43031
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43032
Barrel 41823
Hook_Sight
Hook_Barrel
Range 400
Firerate 6
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.52
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Player_Damage 45
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 2

Zombie_Damage 110
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1.5
Zombie_Skull_Multiplier 2

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 1.2
Animal_Skull_Multiplier 2.1

Recoil_Crouch 0.7
Recoil_Prone 0.8

Spread_Prone 0.7
Spread_Crouch 0.8

Ballistic_Steps 40
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 100
Damage_Falloff_Max_Range 150
Damage_Falloff_Multiplier 0.03
Equipable_Movement_Speed_Multiplier 0.95
Invulnerable
Barricade_Damage 95
Structure_Damage 65
Vehicle_Damage 38
Resource_Damage 40
Object_Damage 40

Spread_Aim 0.006
Spread_Hip 1.8
Spread_Angle_Degrees 15.5

Recoil_Min_X -16
Recoil_Min_Y 9
Recoil_Max_X 13
Recoil_Max_Y 9

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.014
Shake_Max_X 0.001
Shake_Max_Y -0.008
Shake_Max_Z -0.04

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 5" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 4" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Planks
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 5
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 5
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]