2 x 1 (2)
Inventory Size
Any
Hand Slot
Semi
Firemodes
50m
Range
8.33 RPS
Firerate
0.2%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
1 to 2 (40%)
Recoil X
3 to 6 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 54 | 42 | 12 | 21 |
Zombie | 104 | 88 | 40 | 48 |
Animal | 55 | 40 | 30 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41443 | SC Civilian Guns 0 | 15 |
41443 | SC Civilian Guns 0 | 15 |
SC_TT_0.dat
GUID 1be1a54c90984cf09d58ae646ac6f4a3
Type Gun
Useable Gun
Rarity Common
Slot Any
ID 41686
Size_X 2
Size_Y 1
Size2_Z 0.2
Quality_Min 60
Quality_Max 80
Magazine 41687
Unplace 0.2
Replace 0.7
Ammo_Min 4
Ammo_Max 8
Durability 0.2
Semi
Muzzle 41355
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint True
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Hook_Barrel
Range 50
Firerate 5
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43003
ThirdPerson_Zoom 1.25
Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8
Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 4
Damage_Falloff_Max_Range 5
Damage_Falloff_Multiplier 0.03
Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Spread_Aim 0.13
Spread_Hip 0.1
Spread_Angle_Degrees 8.5
Recoil_Min_X -1
Recoil_Min_Y 3
Recoil_Max_X -2
Recoil_Max_Y 6
Recover_X 0.4
Recover_Y 0.4
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.04
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.07
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 1" // Gun Parts
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 1
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]