2 x 1 (2)

Inventory Size

Any

Hand Slot

Semi

Firemodes

50m

Range

8.33 RPS

Firerate

0.2%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

1 to 2 (40%)

Recoil X

3 to 6 (40%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 42 12 21
Zombie 104 88 40 48
Animal 55 40 30 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Tool
+
=
2 x
Repair
0%
+
2 x
+
+
=
100%
Repair
0%
+
2 x
=
100%
Spawn Id Spawn Name Items
41443 SC Civilian Guns 0 20
SC_TT_0.dat
GUID 1be1a54c90984cf09d58ae646ac6f4a3
Type Gun
Useable Gun
Rarity Common
Slot Any
ID 41686

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 2
Size_Y 1
Size2_Z 0.2
Quality_Min 60
Quality_Max 80
Magazine 41687
Unplace 0.2
Replace 0.7
Ammo_Min 4
Ammo_Max 8
Durability 0.2
Semi
Muzzle 41355
Shell 41357
InventoryAudio Sounds/Inventory/HandgunRustle/Handgun_Rustle.asset
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Can_Aim_During_Sprint True
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Hook_Barrel
Range 50
Firerate 5
Aim_In_Duration 0.3
Action Trigger
Magazine_Calibers 1
Magazine_Caliber_0 43003

ThirdPerson_Zoom 1.25

Player_Damage 30
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1.4
Player_Skull_Multiplier 1.8

Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 1.1
Zombie_Skull_Multiplier 1.3

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 5
Ballistic_Travel 10
Ballistic_Drop 0.01

Damage_Falloff_Range 4
Damage_Falloff_Max_Range 5
Damage_Falloff_Multiplier 0.03

Animal_Damage 50
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Spread_Aim 0.13
Spread_Hip 0.1
Spread_Angle_Degrees 8.5

Recoil_Min_X -1
Recoil_Min_Y 3
Recoil_Max_X -2
Recoil_Max_Y 6

Recover_X 0.4
Recover_Y 0.4

Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.04
Shake_Max_X 0.01
Shake_Max_Y -0.02
Shake_Max_Z -0.07

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 1" // Gun Parts
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 1
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]