2 x 2 (4)

Inventory Size

+45%

Armor

+45%

Explosion Armor

0%

Movement Speed

Similar Clothing (5)

There might be more than those listed here.

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4 x
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SC_UN_Helmet_Visor_0.dat
GUID 8fbc4e2a358745b4b68383ef643bac5d

Type Hat
Rarity Epic
Useable Clothing
ID 41867

Size_X 2
Size_Y 2
Size_Z 0.45

Beard
Armor 0.55
Armor_Explosion 0.5

Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 20
Quality_Max 30

Blueprints
[
	{
		Name Salvage
		CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Salvage
		InputItems this
		OutputItems
		[
			"6d884726af96452fb83f20018de2dc34" // UN Helmet
			"de657132aada43e2a26dc8546008ff8f" // Glass Protective Visor
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Repair
		CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 4
			}
			{
				ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
				Amount 2
			}
			{
				ID "199df8a6814b47d49e34de8b44641384" // Scissors
				Delete false
			}
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		CategoryTag "a738ddc0271f4b92a868c09addebad87" // Clothing
		InputItems this
		OutputItems "534b6a616d6d429dbaa1a0514406b62f" // UN Bulletproof Helmet Mk. II
		StateTransfer true
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		CategoryTag "a738ddc0271f4b92a868c09addebad87" // Clothing
		InputItems
		[
			{
				ID "6d884726af96452fb83f20018de2dc34" // Military Protective Helmet
			}
			{
				ID "de657132aada43e2a26dc8546008ff8f" // Glass Protective Visor
			}
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		StateTransfer true
		OutputItems this
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Raise
Action_0_Tooltip Raise the Protective Visor
Add_Default_Actions false

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.