2 x 2 (4)

Inventory Size

+45%

Armor

+45%

Explosion Armor

0%

Movement Speed

Similar Clothing (5)

There might be more than those listed here.

Salvage
Repair
0%
+
4 x
+
2 x
+
=
100%
Salvage
Apparel
+
+
4 x
+
=
Salvage
SC_UN_Helmet_Visor_2.dat
GUID 3a8b566d3de340b7a708b7e7c22e3b5c

Type Hat
Rarity Epic
Useable Clothing
ID 41871

Size_X 2
Size_Y 2
Size_Z 0.45

Beard
Armor 0.55
Armor_Explosion 0.5

Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 20
Quality_Max 30

Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"6d884726af96452fb83f20018de2dc34" // UN Helmet
			"de657132aada43e2a26dc8546008ff8f" // Glass Protective Visor
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 4
			}
			{
				ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
				Amount 2
			}
			{
				ID "199df8a6814b47d49e34de8b44641384" // Scissors
				Delete false
			}
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "a0366525e8ff4ea98d24519a937daefa" // UN Bulletproof Helmet Mk. II
		StateTransfer true
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
		InputItems
		[
			{
				ID "6d884726af96452fb83f20018de2dc34" // Military Protective Helmet
			}
			{
				ID "de657132aada43e2a26dc8546008ff8f" // Glass Protective Visor
			}
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 4
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		StateTransfer true
		OutputItems this
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Raise
Action_0_Tooltip Raise the Protective Visor
Add_Default_Actions false

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.