1 x 1 (1)

Inventory Size

1

Amount

44

Blueprints

Salvage
6 x
=
Salvage
=
2 x
Apparel
+
=
2 x
4 x
2 x
Apparel
+
=
4 x
2 x
Repair
0%
+
4 x
+
+
=
100%
Apparel
+
=
2 x
Repair
0%
+
2 x
+
+
=
100%
Apparel
+
=
3 x
Apparel
+
=
2 x
Repair
0%
+
2 x
+
+
=
100%
Apparel
+
=
2 x
2 x
Repair
0%
+
4 x
+
+
=
100%
Apparel
+
=
3 x
2 x
Repair
0%
+
3 x
+
+
=
100%
Apparel
+
=
3 x
2 x
Repair
0%
+
3 x
+
+
=
100%
Barricade
5 x
+
4 x
+
4 x
+
=
Furniture
4 x
+
2 x
+
2 x
+
=
Apparel
+
=
2 x
4 x
2 x
Apparel
+
=
4 x
6 x
4 x
2 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Apparel
2 x
+
4 x
+
2 x
+
=
Apparel
+
=
2 x
2 x
Repair
0%
+
2 x
+
+
=
100%
Apparel
+
=
3 x
2 x
Furniture
6 x
+
4 x
+
4 x
+
=
Salvage
=
6 x
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
4 x
+
=
100%
Apparel
+
=
2 x
Repair
0%
+
2 x
+
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
4 x
+
=
100%
Apparel
+
=
2 x
2 x
Repair
0%
+
4 x
+
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Apparel
+
=
3 x
4 x
3 x
Repair
0%
+
2 x
+
3 x
+
2 x
+
=
100%
Apparel
+
=
2 x
Apparel
+
=
3 x
4 x
3 x
Repair
0%
+
2 x
+
3 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Repair
0%
+
4 x
+
2 x
+
=
100%
Spawn Id Spawn Name Items
41415 SC Armor Plate 0 1
41437 SC Cache 1 35
41436 SC Cache 0 13
41415 SC Armor Plate 0 1
SC_Armor_Plate_0.dat
GUID 7199b3d4758449148c42114f0b5214e4

Type Supply
ID 41320
Rarity Rare
Size_X 1
Size_Y 1
Size_Z 0.47
InventoryAudio Sounds/Inventory/Default/Default.asset
Use_Auto_Icon_Measurements False





Blueprints
[
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this x 6
		OutputItems "0a761ae1fb604b04b379b272bc1ea54c" // Armor Plate Stack
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.
Add_Default_Actions false