3 x 2 (6)
Inventory Size
+70%
Armor
+70%
Explosion Armor
0%
Movement Speed
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_ZSH2_Visor_3.dat
GUID c352009fbe6e4abfbca8b88f503a3c23
Type Hat
Rarity Legendary
Useable Clothing
ID 41611
Size_X 3
Size_Y 2
Size_Z 0.42
Beard
Armor 0.3
Armor_Explosion 0.3
Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 10
Quality_Max 15
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"0bdc71e618be4eccb966cfb449bfed1b" // Military Protective Helmet
"a44d97b353db498684ec97af7fee0b5a" // Protective Visor
]
StateTransfer true
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
Amount 4
}
{
ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
Amount 4
}
{
ID "199df8a6814b47d49e34de8b44641384" // Scissors
Delete false
}
]
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "ff2d89a4e99149aea6acd6abab74cbfa" // Military Protective Helmet Mk. II
StateTransfer true
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Lower
Action_0_Tooltip Lower the Protective Visor
Add_Default_Actions false
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.