3 x 2 (6)
Inventory Size
+55%
Armor
+55%
Explosion Armor
0%
Movement Speed
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_ZSH2_Visor_1.dat
GUID 14be0414cfd242b1b1caf1aabf43f03b
Type Hat
Rarity Epic
Useable Clothing
ID 41609
Size_X 3
Size_Y 2
Size_Z 0.42
Beard
Armor 0.45
Armor_Explosion 0.5
Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 10
Quality_Max 20
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"0bdc71e618be4eccb966cfb449bfed1b" // Military Protective Helmet
"5b9db9710e624830b4bbd8210ed3d372" // Protective Visor
]
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
Amount 4
}
{
ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
Amount 2
}
{
ID "199df8a6814b47d49e34de8b44641384" // Scissors
Delete false
}
]
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "6e627ecd63f34f2680369a89bc57c48f" // Military Protective Helmet Mk. II
StateTransfer true
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Lower
Action_0_Tooltip Lower the Protective Visor
Add_Default_Actions false
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.