2 x 2 (4)
Inventory Size
+55%
Armor
+55%
Explosion Armor
0%
Movement Speed
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41452 | SC Skibidi Deadzone 0 | 51 |
41452 | SC Skibidi Deadzone 0 | 51 |
SC_ZSH2_Visor_0.dat
GUID 6e627ecd63f34f2680369a89bc57c48f
Type Hat
Rarity Epic
Useable Clothing
ID 41608
Size_X 2
Size_Y 2
Size_Z 0.42
Beard
Armor 0.45
Armor_Explosion 0.5
Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 10
Quality_Max 20
Blueprints
[
{
Name Salvage
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems
[
"0bdc71e618be4eccb966cfb449bfed1b" // Military Protective Helmet
"5b9db9710e624830b4bbd8210ed3d372" // Protective Visor
]
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
Amount 4
}
{
ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
Amount 2
}
{
ID "199df8a6814b47d49e34de8b44641384" // Scissors
Delete false
}
]
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "14be0414cfd242b1b1caf1aabf43f03b" // Military Protective Helmet Mk. II
StateTransfer true
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
{
CategoryTag "ebe755533bdd42d1871c3ac66b89530f" // Apparel
InputItems
[
{
ID "0bdc71e618be4eccb966cfb449bfed1b" // Military Protective Helmet
}
{
ID "5b9db9710e624830b4bbd8210ed3d372" // Protective Visor
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems this
Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 2
Action_0_Text Raise
Action_0_Tooltip Raise the Protective Visor
Add_Default_Actions false
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.