1 x 1 (1)

Inventory Size

2

Amount

32

Blueprints

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Spawn Id Spawn Name Items
41455 SC Civilians 0 88
41459 SC Bolts 0 1
41455 SC Civilians 0 88
41433 SC Files 1 30
41432 SC Files 0 28
41486 SC Cars 0 3
41459 SC Bolts 0 1
SC_Bolts_0.dat
GUID ad7a88dea0eb455d9d6b772c93776e31

Type Supply
ID 41341
Size_X 1
Size_Y 1
Size_Z 0.25
InventoryAudio Sounds/Inventory/NailsRustle/Nails_Rustle.asset





Blueprints
[
	{
		Name Salvage
		CategoryTag "133b91a2b0d644538fb2e4abcdc473f2" // Barricades
		InputItems this x 10
		OutputItems "4bb5d7b39a5045d69d5550b3cc5162fc" // Box of Bolts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Salvage
		InputItems this
		OutputItems "4f9fb8c83c494e2486329e494674813c" // Metal Parts
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "4e1a91c26cb04f96a7472b62bd08a74b" // Supplies
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Metal Parts
				Amount 2
			}
			{
				ID "aa51e7a26f784d448afd98c95e74e73f" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		OutputItems this
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Pile items together for free up space.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Salvage
Action_1_Tooltip Salvage into component materials.

Add_Default_Actions false