5 x 3 (15)
Inventory Size
1,000 HP
Health
72m
Range
30,000 L
Capacity
450 L/h
Burn Rate
66 hours, 40 minutes
Work Time
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
SC_Bigass_Generator_0.dat
GUID f4b9c3d17a2e4d19ab0e7c6581f2c3af
Type Generator
Rarity Legendary
Useable Barricade
Build Generator
ID 41853
Size_X 5
Size_Y 3
Size_Z 0.55
Health 1000
Range 4
Radius 0.99
Offset 1
Capacity 30000
Wirerange 72.0
Burn 8
Equipable_Movement_Speed_Multiplier 0.7
Explosion 41330
Salvage_Duration_Multiplier 1.2
InventoryAudio Sounds/Inventory/Default/Default.asset
Blueprints
[
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID this
}
{
ID "aa51e7a26f784d448afd98c95e74e73f" // Blowtorch
Delete false
}
]
OutputItems
[
"bd7ae49de32a43adbfd97447352d31ee x 3" // Gascan
"4823b53ee0c04a51b1abc6c3efc1aee9 x 1" // Electronic Fragments
"ae5744e79558430ba911f66e8c17de26 x 1" // Metal Parts
"641f3dacc68a414691262e586dd5170c x 3" // Military Battery
"e3b8a5017cc446aaa349c19e2905f64e x 3" // Foil
"ad7a88dea0eb455d9d6b772c93776e31 x 3" // Bolts
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "bfac6026305f4737a95fd275ebff65a6" // Utilities
InputItems
[
{
ID "c10aff8a2b3d465ab3e9b3291a5d2830" // Military Generator
Amount 3
}
{
ID "9bf444f55874446a9d8537cdd81c5627" // Metal Sheet Stack
Amount 1
}
{
ID "4823b53ee0c04a51b1abc6c3efc1aee9" // Electronic Fragments Stack
Amount 2
}
{
ID "ae5744e79558430ba911f66e8c17de26" // Metal Parts Stack
Amount 3
}
{
ID "9d667c08fee94365ad0ab4c98a0ec52b" // Industrial Gascan
Amount 1
}
{
ID "4bb5d7b39a5045d69d5550b3cc5162fc" // Bolts Stack
Amount 1
}
{
ID "e3b8a5017cc446aaa349c19e2905f64e" // Foil
Amount 5
}
{
ID "aa51e7a26f784d448afd98c95e74e73f" // Blowtorch
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
OutputItems this
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
PlacementAudioClip Sounds/Placement_2.ogg
Use_Auto_Stat_Descriptions false
Has_Clip_Prefab false
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 2
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false