2 x 3 (6)

Inventory Size

8 (4 x 2)

Storage Size

+30%

Armor

+30%

Explosion Armor

0%

Movement Speed

-
+
=
2 x
2 x
-
2 x
+
+
=
-
2 x
+
+
4 x
+
=
-
2 x
+
+
4 x
+
=
-
2 x
+
4 x
+
2 x
+
=
Spawn Id Spawn Name Items
41454 SC Soldiers 0 44
41446 SC Military Clothing 0 22
SC_6B2_Vest_0.dat
GUID faa9b0e236e74b7cb7621edbd5cfd3a9

Type Vest
Rarity Rare
Useable Clothing
ID 41580

Size_X 2
Size_Y 3
Size_Z 0.72

Width 4
Height 2
Armor 0.7
Armor_Explosion 0.85
Use_Auto_Stat_Descriptions False
InventoryAudio Sounds/Inventory/ClothesRustle/Clothes_Rustle.asset
WearAudio Sounds/Sleeve.ogg
Quality_Min 30
Quality_Max 50

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage
Action_0_Tooltip Salvage into component materials.
Add_Default_Actions false

Blueprints
[
	{
		CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Apparel
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"7199b3d4758449148c42114f0b5214e4 x 2" // Armor Plate
			"4b74f6b14f4f414fb8fc80329870e807 x 2" // Spool Thread
			"876a753a1b39450395639346b645390c" // Aramid Fabric
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
	{
		Name Repair
		CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4b74f6b14f4f414fb8fc80329870e807" // Spool Thread
				Amount 2
			}
			{
				ID "7199b3d4758449148c42114f0b5214e4" // Armor Plate
			}
			{
				ID "199df8a6814b47d49e34de8b44641384" // Scissors
				Delete false
			}
		]
		Effect "696463dfeba44e14814d3315ab45d7ae" // SC_Fabric_Tearing_0
	}
]