4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

120m

Range

13.89 RPS

Firerate

0.5%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-2 to 3 (80%)

Recoil X

3 to 4 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 60 57 34 49
Zombie 144 96 76 86
Animal 44 28 24 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41451 SC Military Guns 2Tier 0 43
41451 SC Military Guns 2Tier 0 43
SC_PP91_0.dat
GUID 8a2c23b5a4aa4c8fae5ff8b138a0e4cb
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41695

Size_X 4
Size_Y 2
Size2_Z 0.3
Magazine 41696
Quality_Min 40
Quality_Max 70
Ammo_Min 15
Ammo_Max 20
StateTransfer false
StateTransfer_DeleteAttachments false
Auto
Semi
Muzzle 41355
Shell 41359
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43006
Range 120
Firerate 3
Hook_Barrel
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.3
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001

Player_Damage 38
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 1.3
Player_Spine_Multiplier 1.5
Player_Skull_Multiplier 1.6

Zombie_Damage 96
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 1
Recoil_Prone 0.9

Spread_Prone 0.9
Spread_Crouch 0.8

Ballistic_Steps 12
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.004

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.5
Spread_Hip 3
Spread_Angle_Degrees 8.5

Recoil_Min_X -2
Recoil_Min_Y 3
Recoil_Max_X 3
Recoil_Max_Y 4

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "71f4b81697874bcc935d741c5b4a4f1d" // PP91 Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false