4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
120m
Range
13.89 RPS
Firerate
0.5%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-2 to 3 (80%)
Recoil X
3 to 4 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 60 | 57 | 34 | 49 |
Zombie | 144 | 96 | 76 | 86 |
Animal | 44 | 28 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 10 |
Structure | 10 |
Vehicle | 25 |
Resource | 20 |
Object | 20 |
This item doesn't have any blueprints
Spawn Id | Spawn Name | Items |
---|---|---|
41451 | SC Military Guns 2Tier 0 | 43 |
41451 | SC Military Guns 2Tier 0 | 43 |
SC_PP91_0.dat
GUID 8a2c23b5a4aa4c8fae5ff8b138a0e4cb
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41695
Size_X 4
Size_Y 2
Size2_Z 0.3
Magazine 41696
Quality_Min 40
Quality_Max 70
Ammo_Min 15
Ammo_Max 20
StateTransfer false
StateTransfer_DeleteAttachments false
Auto
Semi
Muzzle 41355
Shell 41359
Durability 0.5
Magazine_Calibers 1
Magazine_Caliber_0 43006
Range 120
Firerate 3
Hook_Barrel
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.3
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Aiming_Movement_Speed_Multiplier 0.9
Attachment_Calibers 1
Attachment_Caliber_0 43001
Player_Damage 38
Player_Leg_Multiplier 0.9
Player_Arm_Multiplier 1.3
Player_Spine_Multiplier 1.5
Player_Skull_Multiplier 1.6
Zombie_Damage 96
Zombie_Leg_Multiplier 0.8
Zombie_Arm_Multiplier 0.9
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 1
Recoil_Prone 0.9
Spread_Prone 0.9
Spread_Crouch 0.8
Ballistic_Steps 12
Ballistic_Travel 10
Ballistic_Drop 0.01
Damage_Falloff_Range 50
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.004
Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.5
Spread_Hip 3
Spread_Angle_Degrees 8.5
Recoil_Min_X -2
Recoil_Min_Y 3
Recoil_Max_X 3
Recoil_Max_Y 4
Recover_X 0.8
Recover_Y 0.8
Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
InputItems this
OutputItems "71f4b81697874bcc935d741c5b4a4f1d" // PP91 Folded
StateTransfer true
Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
RequiresNearbyCraftingTags
[
// Workbench
65b8e05955074c02b64a021be2b98c59
]
Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false