4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

190m

Range

8.33 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-3 to 6 (70%)

Recoil X

5 to 8 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 45 38 26 34
Zombie 165 64 55 73
Animal 45 30 22 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 20
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Tool
+
=
3 x
3 x
Repair
0%
+
2 x
+
+
3 x
+
=
100%
Repair
0%
+
3 x
+
2 x
=
100%
Spawn Id Spawn Name Items
41437 SC Cache 1 35
41453 SC MEGA ZOMBEEEE 0 30
41439 SC Beacon 0 20
SC_OTS14_Groza_0.dat
GUID c83a79e97ce6440fba9e96f86e3bfbf1
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41862

BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41772
Quality_Min 35
Quality_Max 55
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43023
Attachment_Calibers 2
Attachment_Caliber_0 43036
Attachment_Caliber_1 43037
Hook_Sight
Hook_Barrel
Range 190
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.5
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 3
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 3
			}
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]

Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false




Player_Damage 38
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 92
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.8

Animal_Damage 38
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 19
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 60
Damage_Falloff_Max_Range 80
Damage_Falloff_Multiplier 0.5

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 25

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -3
Recoil_Min_Y 5
Recoil_Max_X 6
Recoil_Max_Y 8

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.012
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.01