4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto
Firemodes
190m
Range
8.33 RPS
Firerate
0.3%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-3 to 6 (70%)
Recoil X
5 to 8 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 45 | 38 | 26 | 34 |
Zombie | 165 | 64 | 55 | 73 |
Animal | 45 | 30 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 20 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
41437 | SC Cache 1 | 35 |
41453 | SC MEGA ZOMBEEEE 0 | 30 |
41439 | SC Beacon 0 | 20 |
SC_OTS14_Groza_0.dat
GUID c83a79e97ce6440fba9e96f86e3bfbf1
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41862
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41772
Quality_Min 35
Quality_Max 55
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43023
Attachment_Calibers 2
Attachment_Caliber_0 43036
Attachment_Caliber_1 43037
Hook_Sight
Hook_Barrel
Range 190
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.5
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 3" // Gun Parts
"e162f0162f154033935a7a1e3d58e57e x 1" // Plank
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 1
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 3
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 3
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 2
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 3
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 0
Action_2_Text Salvage
Action_2_Tooltip Salvage into component materials.
Add_Default_Actions false
Player_Damage 38
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.9
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 92
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.8
Zombie_Spine_Multiplier 0.7
Zombie_Skull_Multiplier 1.8
Animal_Damage 38
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 19
Ballistic_Travel 10
Ballistic_Drop 0.002
Damage_Falloff_Range 60
Damage_Falloff_Max_Range 80
Damage_Falloff_Multiplier 0.5
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 25
Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5
Recoil_Min_X -3
Recoil_Min_Y 5
Recoil_Max_X 6
Recoil_Max_Y 8
Recover_X 0.7
Recover_Y 0.7
Shake_Min_X -0.003
Shake_Min_Y 0.003
Shake_Min_Z -0.012
Shake_Max_X 0.001
Shake_Max_Y -0.004
Shake_Max_Z -0.01