5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto

Firemodes

230m

Range

8.33 RPS

Firerate

0.4%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-5 to 5 (80%)

Recoil X

6 to 6 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 64 36 24 32
Zombie 140 52 26 35
Animal 38 24 21 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

Spawn Id Spawn Name Items
41439 SC Beacon 0 15
41439 SC Beacon 0 15
SC_AK9_0.dat
GUID 5acb6a50736e442eb83f2753f5b9e62d
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41776

Size_X 5
Size_Y 2
Size2_Z 0.37
Magazine 41777
Quality_Min 40
Quality_Max 60
Barrel 41775
Ammo_Min 10
Ammo_Max 20
Semi
Auto
Muzzle 41364
Shell 41368
Durability 0.4
Magazine_Calibers 1
Magazine_Caliber_0 43023
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43024
Hook_Sight
Hook_Barrel
Range 230
Firerate 5
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 4" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "6562bb1671644bddac175b6d2a424270" // AK-9 Folded
		StateTransfer true
		Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 2
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Add_Default_Actions false




Player_Damage 40
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.6

Zombie_Damage 88
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.6

Animal_Damage 35
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 23
Ballistic_Travel 10
Ballistic_Drop 0.0035
Damage_Falloff_Range 60
Damage_Falloff_Max_Range 90
Damage_Falloff_Multiplier 0.05

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.03
Spread_Hip 1.5
Spread_Angle_Degrees 13.5

Recoil_Min_X -5
Recoil_Min_Y 6
Recoil_Max_X 5
Recoil_Max_Y 6

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.001
Shake_Min_Y 0.003
Shake_Min_Z -0.006
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.01